Visage

Universal ・ Ranged ・ Hard

Support 1Nuker 2Durable 1Disabler 1Pusher 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+2.8/Lv)
  • Agility11 (+1.3/Lv)
  • Intelligence22 (+2.9/Lv)
Attack
  • Damage21–31
  • Base attack time1.7s
  • Base attack speed110
  • Attack range600
  • Attack point0.4s
  • Projectile speed1400
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Grave Chill

Cooldown 17 / 15 / 13 / 11sMana 75Range 625
ActiveCooldown 17 / 15 / 13 / 11sMana 75Range 625

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

Raw values (from the game files)(6)
DURATION5
%MOVE SPEED DRAIN12 / 18 / 24 / 30
ATTACK SPEED DRAIN35 / 45 / 55 / 65
radius900
AOE0
%SECONDARY TARGET PENALTY0
  • The two buffs can be removed separately by dispels.
  • The speed gained is independent of the speed lost on the target.
  • Familiars within 900 range of Visage will also receive bonuses from Grave Chill.
Patch history
7.41d2026-06-04
  • Attack Speed Drain rescaled from 25/40/55/70 to 35/45/55/65
7.402025-12-15
  • Move Speed Drain increased from 12/16/20/24% to 12/18/24/30%

Soul Assumption

Cooldown 4sMana 110Range 1000MAGICAL
ActiveCooldown 4sMana 110Range 1000

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

Raw values (from the game files)(12)
bolt_speed1000
BASE DAMAGE20
DAMAGE PER CHARGE70
BONUS GOLD PER CHARGE PER KILL0
%CREEP GOLD0
MAX CHARGES3 / 4 / 5 / 6
CHARGE DURATION6.0
GATHER DAMAGE THRESHOLD100
GATHER DAMAGE RADIUS1800
damage_min2.0
damage_max3000.0
target_count1
  • Charges are only gained for damage greater than 2.0 and less than 3000.0 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.

Gravekeeper's CloakPassive

Passive

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.

Raw values (from the game files)(6)
MAX LAYERS4
%DAMAGE REDUCTION PER LAYER8 / 12 / 16 / 20
LAYER RECOVERY TIME7 / 6 / 5 / 4
MINIMUM DAMAGE40
radius900
%MAX DAMAGE REDUCTION32 / 48 / 64 / 80
  • Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.
  • Familiars within 900 range of Visage will receive the current damage reduction from Gravekeeper's Cloak.
  • Break disables the gaining of new stacks.
  • Break does not disable the bonuses from existing stacks.
Patch history
7.402025-12-15
  • Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)

Stone Form

Cooldown 0.0sRange 0
ActiveCooldown 0.0sRange 0

Orders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6.0 seconds, the Familiar will automatically leave Stone Form. Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.

Raw values (from the game files)(6)
STUN RADIUS375
stun_delay0.55
DAMAGE60 / 100 / 140
STUN DURATION0.8 / 1.0 / 1.2
stone_duration6.0
BONUS REGEN150 / 175 / 200
  • While Stone Form is not dispellable, the stun can be removed by strong dispels.
Patch history
7.41e2026-07-30
  • No longer breaks Visage's invisibility when used to order Familiars to execute

Silent as the GraveInnate

Cooldown 45.75sMana 50
ActiveCooldown 45.75sMana 50

Visage gains flying movement and bonus movement speed. Upon attacking or casting, the speed and flying movement are lost and Visage and his familiars deal additional attack damage for 2s.

Raw values (from the game files)(4)
FLIGHT DURATION20
%BONUS MOVESPEED12
BONUS DAMAGE DURATION2
%BONUS DAMAGE10
Patch history
7.412026-03-24
  • Now innate ability. Active
  • Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
  • Mana Cost decreased from 115 to 50
  • Cooldown changed from 45s to 45.75s - 0.75s per level
  • Upgraded with Aghanim's ScepterAghanim's Scepter
  • Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
  • Invisibility for Visage and each familiar are not connected

Summon Familiars

Cooldown 120 / 110 / 100sMana 150 / 150 / 150PHYSICAL
ActiveCooldown 120 / 110 / 100sMana 150 / 150 / 150

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed. The ability can be cast in the alt-cast state to recall Visages familiars after 4s, during which they cannot attack or act.

Raw values (from the game files)(14)
FAMILIAR HEALTH450 / 600 / 750
FAMILIAR ARMOR2 / 3 / 4
FAMILIAR ATTACK RANGE180
FAMILIAR SPEED430
FAMILIAR GOLD BOUNTY100
FAMILIAR ATTACK DAMAGE25 / 50 / 75
familiar_count2
back_distance75
side_distance75
return_distance1200
recall_duration4
max_distance3500
attack_range_buffer200
additional_target_search_radius300
  • Casting Summon Familiars will replace any existing Familiars.
  • Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.
Patch history
7.412026-03-24
  • Cooldown decreased from 130/120/110s to 120/110/100s
  • Familiar Health rescaled from 500/600/700 to 450/600/750
7.402025-12-15
  • Familiars now have their own ability to independently recall it to Visage
  • The alt cast behavior on Visage is unchanged
  • The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created

Stone Form

Cooldown 11.0sRange 50MAGICAL
ActiveCooldown 11.0sRange 50

After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6.0 seconds, the Familiar will automatically leave Stone Form. Can be alt-cast to order the Familiar to move to the target location and cast Stone Form.

Raw values (from the game files)(6)
STUN RADIUS375
stun_delay0.55
DAMAGE60 / 100 / 140
STUN DURATION0.8 / 1.0 / 1.2
STONE DURATION6.0
BONUS REGEN150.0 / 175.0 / 200.0

Talents

Level 25-2s Gravekeeper's Cloak Recovery Time+1 Familiar
Level 20+30 Soul Assumption Damage Per Charge+1 Armor Corruption to Visage and Familiars
Level 15+2s Grave Chill DurationSoul Assumption Hits =3 Targets
Level 10-1s Soul Assumption Cooldown+6 Visage and Familiars Base Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.412026-03-24
  • Removed Lurker innate ability
Talents
  • Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
7.402025-12-15
Talents
  • Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time

Background

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Details

Internal namenpc_dota_hero_visage
Hero ID92
Aliases / search termsvisage, Necrolic, Visage, ヴィサージュ, う゛ぃさーじゅ, visa-jyu