Rubick

Intelligence ・ Ranged ・ Hard

Support 2Disabler 1Nuker 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength21 (+2/Lv)
  • Agility23 (+2.2/Lv)
  • Intelligence24 (+3.7/Lv)
Attack
  • Damage25–31
  • Base attack time1.7s
  • Base attack speed100
  • Attack range550
  • Attack point0.4s
  • Projectile speed1125
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed290
  • Turn rate0.7
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Telekinesis

Cooldown 22 / 19 / 16 / 13sMana 110Range 550 / 575 / 600 / 625
ActiveCooldown 22 / 19 / 16 / 13sMana 110Range 550 / 575 / 600 / 625

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Raw values (from the game files)(5)
LIFT DURATION0.95 / 1.2 / 1.45 / 1.7
STUN DURATION0.9 / 1.1 / 1.3 / 1.5
IMPACT RADIUS300 / 325 / 350 / 375
MAX THROW DISTANCE375 / 375 / 375 / 375
fall_duration0.3 / 0.3 / 0.3 / 0.3
  • While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
  • When the unit lands, it isn't affected by the area of effect stun.
Patch history
7.412026-03-24
  • Aghanim's Shard throw distance bonus changed from 35% to 225Aghanim's Shard
7.40c2026-01-21
  • Cooldown decreased from 23/20/17/14s to 22/19/16/13s
7.402025-12-15
  • Land sub-ability no longer cancels channeling or interrupts movement

Fade Bolt

Cooldown 16 / 14 / 12 / 10sMana 110 / 125 / 140 / 155Range 800 / 800 / 800 / 800MAGICAL
ActiveCooldown 16 / 14 / 12 / 10sMana 110 / 125 / 140 / 155Range 800 / 800 / 800 / 800

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

Raw values (from the game files)(6)
DAMAGE85 / 165 / 245 / 325
%JUMP REDUCTION6
%DAMAGE REDUCTION6 / 12 / 18 / 24
DEBUFF DURATION9.0
radius440
jump_delay0.25 / 0.25 / 0.25 / 0.25
Patch history
7.41d2026-06-04
  • Damage decreased from 100/175/250/325 to 85/165/245/325
  • Debuff Duration decreased from 10s to 9s
7.412026-03-24
  • Now reduces both spell and attack damage by default
  • Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%

Arcane SupremacyPassive

Passive

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

Raw values (from the game files)(2)
CAST RANGE60 / 120 / 180 / 240
%SPELL AMP11 / 16 / 21 / 26

Stolen SpellPassive

Passive

Spells acquired with Spell Steal will replace this slot.

Stolen SpellPassive

Passive

Spells acquired with Spell Steal will replace this slot.

Spell Steal

Cooldown 16 / 10 / 4sMana 25 / 25 / 25Range 1000 / 1000 / 1000
ActiveCooldown 16 / 10 / 4sMana 25 / 25 / 25Range 1000 / 1000 / 1000

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Raw values (from the game files)(6)
projectile_speed1500
%STOLEN DEBUFF AMP0
%STOLEN MANA COST REDUCTION0
%STOLEN SPELL COOLDOWN REDUCTION10 / 20 / 30
DURATION180 / 240 / 300
curiosity_steal_factor1
  • Cannot steal item abilities.
  • Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.
  • Does not trigger spell reflect.
Patch history
7.412026-03-24
  • No longer grants 10/20/30% Debuff Amplification
  • Stolen spells now have their cooldown decreased by 10/20/30%

Telekinesis Land

Active

Chooses the location the target will land when Telekinesis finishes.

Raw values (from the game files)(1)
radius300 / 325 / 350 / 375

CuriosityInnatePassive

Passive

Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

Raw values (from the game files)(9)
curiosity_per_spell_cast2
curiosity_duration20
curiosity_per_level1
curiosity_attack_damage1
curiosity_modifier_amp0.3
curiosity_aoe_bonus2
curiosity_per_kill1
grace_period3
charge_radius1200
Patch history
7.412026-03-24
  • New innate ability. Passive, can't be leveled up
  • Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently

Telekinesis Land

Active

Chooses the location you will land when Telekinesis finishes.

Raw values (from the game files)(1)
radius300 / 325 / 350 / 375

Talents

Level 251.5x Curiosity Bonuses+40% Spell Amp For Stolen Spells
Level 20+12% Fade Bolt Damage ReductionTelekinesis Landing Deals 300 Damage
Level 15-40% Stolen Spells Mana Cost-4s Fade Bolt Cooldown
Level 10-2s Telekinesis Cooldown+200 Health

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c2026-05-06
  • Agility gain decreased from 2.5 to 2.2
Talents
  • Level 15 Talent Fade Bolt Cooldown Reduction increased from 3s to 4s
  • Level 15 Talent Stolen Spells Mana Cost Reduction decreased from 50% to 40%
  • Level 25 Talent Curiosity Bonuses decreased from 2x to 1.5x
7.41b2026-04-07
Talents
  • Level 20 Talent Telekinesis Landing Damage decreased from 325 to 300
7.412026-03-24
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
  • Removed Might and Magus innate ability
Talents
  • Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
  • Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
  • Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)以前はAoE内にのみダメージを与え、投げられた敵にはダメージがなかった。投げられたのが味方または自身の場合はダメージを与えない
  • Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
  • Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
7.402025-12-15
  • Base damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
Talents
  • Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction

Background

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy. Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus. Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing. When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Details

Internal namenpc_dota_hero_rubick
Hero ID86
Aliases / search termsrubick, Rubick, ルビック, るびっく, rubikku