
Juggernaut
Agility ・ Melee ・ Easy
Carry 2Pusher 1Escape 1
Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)Stats
Attributes (base and gain per level)
- Strength20 (+2/Lv)
- Agility32 (+2.8/Lv)
- Intelligence14 (+1.4/Lv)
Attack
- Damage22–24
- Base attack time1.4s
- Base attack speed110
- Attack range150
- Attack point0.33s
Defense and movement
- Base armor0
- Magic resistance25%
- Movement speed305
- Turn rate0.6
- Health regen0.5
- Vision (day / night)1800 / 800
These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.
Recommended items
Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.
Abilities

Blade Fury
Cooldown 30 / 26 / 22 / 18sMana 110Range 0MAGICAL
ActiveCooldown 30 / 26 / 22 / 18sMana 110Range 0
Causes a bladestorm of destructive force around Juggernaut, rendering him debuff immune with 80% magic resistance and dealing damage every 0.2s to nearby enemy units. Applies a strong dispel at the end of the spin.
Raw values (from the game files)(8)
| DAMAGE PER SECOND | 85 / 115 / 145 / 175 |
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| DAMAGE RATE | 0.2 |
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| ATTACK SPEED MULTIPLIER | 0 |
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| RADIUS | 260 |
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| DURATION | 5.0 |
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| %MOVEMENT SLOW | 0 |
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| OUTER RADIUS | 0 |
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immunity_resist | 80 |
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- You can use items during Blade Fury.
- Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks.
Patch history
- Mana Cost decreased from 120 to 110
- Damage per second increased from 80/110/140/170 to 85/115/145/175
- Cooldown decreased from 36/30/24/18s to 30/26/22/18s
- No longer upgraded with Aghanim's Shard
- Mana Cost increased from 105/110/115/120 to 120

Healing Ward
Cooldown 60sMana 120Range 350
ActiveCooldown 60sMana 120Range 350
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 325 movement speed after being summoned. Lasts 18/20/22/24 seconds.
Raw values (from the game files)(4)
| %MAX HEALTH PER SECOND | 2 / 3 / 4 / 5 |
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| RADIUS | 400 |
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healing_ward_movespeed_tooltip | 325 |
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| HITS TO DESTROY | 1 |
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- The Healing Ward can be controlled.
- Multiple Healing Wards do not stack.
Patch history
- Now upgraded with Aghanim's ShardAghanim's Shard
- Increases healing by 1.5% and hits to destroy by 1
- Duration decreased from 25s to 18/20/22/24s
Passive
Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.
Raw values (from the game files)(2)
| %CRITICAL CHANCE | 35 |
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| %CRITICAL DAMAGE | 140 / 160 / 180 / 200 |
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Patch history
- Critical Damage increased from 130/150/170/190% to 140/160/180/200%

Swiftslash
Cooldown 25sMana 150Range 450PHYSICAL
ActiveCooldown 25sMana 150Range 450
Performs a short Omnislash for 1 seconds.
Raw values (from the game files)(1)
Passive
Juggernaut gains a stack of Bladeform every 2.0s that Juggernaut does not take damage. Each stack grants bonus base Agility and Movement Speed. Stacks fade after 2s upon taking any damage.
Raw values (from the game files)(5)
| MAX STACKS | 10 |
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stack_gain_time | 2.0 |
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| %BASE AGILITY PER STACK | 2.5 |
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| %MOVEMENT SPEED PER STACK | 1 |
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| LINGER DURATION | 2 |
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- Break disables the gaining of new stacks.
- Break does not disable the bonuses from existing stacks.
Patch history
- Base Agility per stack increased from 2.5% + 0.05% per level to 2.5% + 0.1% per level
- New innate ability
- Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage

Omnislash
Cooldown 120sMana 200 / 275 / 350Range 450PHYSICAL
ActiveCooldown 120sMana 200 / 275 / 350Range 450
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration.
DISPEL TYPE: Basic Dispel
Raw values (from the game files)(5)
| SLASHES RATE MULTIPLIER | 1.4 |
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| BONUS DAMAGE | 25 / 30 / 35 |
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| BONUS ATTACK SPEED | 40 |
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| DURATION | 3 / 3.25 / 3.5 |
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| SLASH JUMP RADIUS | 425 |
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- You can use items during Omnislash.
Patch history
- Slashes Rate Multiplier decreased from 1.5 to 1.4
Talents
| Level 25 | +1s Omnislash Duration | +40% Blade Dance Lifesteal |
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| Level 20 | +15% Blade Dance Crit Damage | +120 Blade Fury Damage Per Second |
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| Level 15 | -15s Omnislash Cooldown | 45 Movement Speed During Blade Fury |
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| Level 10 | -12s Healing Ward Cooldown | -1.0s Bladeform Stack Gain Interval |
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One of the two per level is chosen. They appear in the order registered in the game files.
Patch history (hero and talents)
- Base Movement Speed increased from 300 to 305
Talents
- Level 20 Talent Blade Fury Damage per second increased from +100 to +120
- Removed Duelist innate ability
Talents
- Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
- Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
- Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
- Level 20 Talent Blade Fury DPS increased from +90 to +100
- Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
Talents
- Level 25 Talent Blade Dance Lifesteal decreased from +50% to +40%
- Base Agility decreased from 34 to 32
- Damage at level 1 decreased from 56–58 to 54–56
Talents
- Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1
Background
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Details
| Internal name | npc_dota_hero_juggernaut |
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| Hero ID | 8 |
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| Aliases / search terms | Yurnero, Juggernaut, ジャガーノート, じゃがーのーと, jyaga-notto, ユルネロ, ゆるねろ, yurunero |
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