Invoker

Intelligence ・ Ranged ・ Hard

Carry 1Nuker 3Disabler 2Escape 1Pusher 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.5/Lv)
  • Agility14 (+2/Lv)
  • Intelligence22 (+4/Lv)
Attack
  • Damage19–25
  • Base attack time1.7s
  • Base attack speed100
  • Attack range600
  • Attack point0.4s
  • Projectile speed900
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed280
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Quas

Cooldown 0s
ActiveCooldown 0s

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Raw values (from the game files)(3)
MAX LEVEL8
HP REGEN PER INSTANCE1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS STRENGTH PER LEVEL1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.412026-03-24
  • Max Level increased from 7 to 8

Wex

Cooldown 0s
ActiveCooldown 0s

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Raw values (from the game files)(4)
MAX LEVEL8
%MOVE SPEED PER INSTANCE0.6 / 1.2 / 1.8 / 2.4 / 3.0 / 3.6 / 4.2 / 4.8 / 5.4
ATTACK SPEED PER INSTANCE1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
BONUS AGILITY PER LEVEL1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.412026-03-24
  • Max Level increased from 7 to 8

Exort

Cooldown 0s
ActiveCooldown 0s

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Raw values (from the game files)(3)
MAX LEVEL8
ATTACK DAMAGE PER INSTANCE2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
BONUS INTELLIGENCE PER LEVEL1
  • Invoker can only have 3 of any instance.
  • Will not break invisibility and can be cast while channeling.
Patch history
7.412026-03-24
  • Max Level increased from 7 to 8

Invoked SpellPassive

Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

Invoked SpellPassive

Passive

Casting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.

InvokeInnate

Cooldown 7s
ActiveCooldown 7s

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18. Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be used, and cannot be changed after they are chosen. Click the help button to see the list of possible spells.

Raw values (from the game files)(5)
MAX SPELLS2
cooldown_reduction_per_orb0.3
first_ability_level6
second_ability_level12
third_ability_level18
  • The arrangement of instances does not matter.
  • Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
  • Invoke will not break invisibility and can be cast while channeling.
Patch history
7.41b2026-04-07
  • Now grants Invoker an additional Ability Point at hero levels 6, 12, and 18
7.412026-03-24
  • Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchangedAghanim's Scepter
  • You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first timeAghanim's Scepter
  • Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you chooseAghanim's Scepter

Cold Snap

Cooldown 19sMana 100Range 1000MAGICAL
ActiveCooldown 19sMana 100Range 1000

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Raw values (from the game files)(5)
COLD SNAP DURATION (QUAS)3.0 / 3.4 / 3.8 / 4.2 / 4.6 / 5.0 / 5.4 / 5.8 / 6.2
FREEZE DURATION0.4
FREEZE COOLDOWN (QUAS)0.80 / 0.77 / 0.74 / 0.71 / 0.68 / 0.65 / 0.62 / 0.59 / 0.56
FREEZE DAMAGE (QUAS)28 / 36 / 44 / 52 / 60 / 68 / 76 / 84 / 92
damage_trigger10.0
  • The freeze stun only triggers on damage greater than 10.0 after reductions.
Patch history
7.41f2026-09-15
  • Cooldown increased from 18s to 19s

Ghost Walk

Cooldown 40sMana 175
ActiveCooldown 40sMana 175

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Raw values (from the game files)(7)
DURATION50
SLOW RADIUS450
%ENEMY SLOW (QUAS)-20 / -25 / -30 / -35 / -40 / -45 / -50 / -55 / -60
%SELF SPEED (WEX)-20 / -15 / -10 / -5 / 0 / 5 / 10 / 15 / 20
aura_fade_time2.0
HEALTH REGENERATION (QUAS)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
MANA REGENERATION (WEX)2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
  • The slow effect does not work on Spell Immune enemies.
Patch history
7.41f2026-09-15
  • Aghanim's Shard no longer applies damage to non-Hero unitsAghanim's Shard
7.41e2026-07-30
  • Duration decreased from 60s to 50s
  • Aghanim's Shard no longer increases radiusAghanim's Shard
7.41d2026-06-04
  • Cooldown increased from 32s to 40s

Tornado

Cooldown 27sMana 140Range 2000MAGICAL
ActiveCooldown 27sMana 140Range 2000

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Raw values (from the game files)(12)
TRAVEL DISTANCE (WEX)1500 / 1800 / 2100 / 2400 / 2700 / 3000 / 3300 / 3600 / 3900
travel_speed1000
RADIUS200
vision_distance200
end_vision_duration1.75
LIFT TIME (QUAS)1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8
BASE DAMAGE50
ADDED DAMAGE (WEX)45 / 90 / 135 / 180 / 225 / 270 / 315 / 360 / 405
twister_radius150
TWISTER DAMAGE PER SECOND (WEX)0
TWISTER DURATION (QUAS)0
twister_tick_rate0.25
  • Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
Patch history
7.412026-03-24
  • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex LevelAghanim's Scepter60/70/80/90/100/110/120/130/140/150から50/60/70/80/90/100/110/120/130/140へ

E.M.P.

Cooldown 27sMana 125Range 950MAGICAL
ActiveCooldown 27sMana 125Range 950

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Raw values (from the game files)(6)
CHARGE TIME2.9
RADIUS675
MAX MANA BURNED (WEX)100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700
%BURN DAMAGE60
DRAG SPEED0
self_mana_restore_pct25
  • Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).

Alacrity

Cooldown 15sMana 75Range 700PHYSICAL
ActiveCooldown 15sMana 75Range 700

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Raw values (from the game files)(4)
BONUS ATTACK SPEED (WEX)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS DAMAGE (EXORT)10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
BONUS ATTACK RANGE (WEX)0
DURATION9
Patch history
7.402025-12-15
  • Mana Cost decreased from 90 to 75
  • Cast Range increased from 650 to 700

Chaos Meteor

Cooldown 50sMana 200Range 700MAGICAL
ActiveCooldown 50sMana 200Range 700

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Raw values (from the game files)(12)
IMPACT DELAY1.3
RADIUS275
TRAVEL DISTANCE (WEX)465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575 / 1725
travel_speed300
CONTACT DAMAGE TICK0.5
vision_distance500
end_vision_duration3.0
CONTACT DAMAGE (EXORT)55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215
BURN DURATION3.0
BURN DAMAGE PER SECOND (EXORT)10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50
meteor_count1
STUN DURATION0
  • Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3.0 seconds.
  • The meteor moves at a speed of 300.
Patch history
7.41d2026-06-04
  • Contact Damage decreased from 55/80/105/130/155/180/205/220/235 to 55/75/95/115/135/155/175/195/215

Sun Strike

Cooldown 23sMana 175Range 0PURE
ActiveCooldown 23sMana 175Range 0

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Raw values (from the game files)(9)
DELAY1.7
RADIUS175
DAMAGE (EXORT)175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575
vision_distance400
vision_duration4.0
cataclysm_cooldown90
cataclysm_min_range90
cataclysm_max_range180
cataclysm_damage_pct75
  • Gives vision of the target area before the strike.
  • Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.

Forge Spirit

Cooldown 27sMana 75
ActiveCooldown 27sMana 75

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Raw values (from the game files)(9)
DAMAGE (EXORT)20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100
spirit_mana100 / 150 / 200 / 250 / 300 / 350 / 400 / 450 / 500
ARMOR (EXORT)0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
ATTACK RANGE (QUAS)305 / 360 / 415 / 470 / 525 / 580 / 635 / 690 / 745
HEALTH (QUAS)300 / 400 / 500 / 600 / 700 / 800 / 900 / 1000 / 1100
DURATION (QUAS)24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72
armor_per_attack0.8 / 0.9 / 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6
SPIRIT COUNT (QUAS)1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
SPIRIT COUNT (EXORT)1 / 1 / 1 / 2 / 2 / 2 / 2 / 3 / 3
  • Casting this ability will replace currently summoned Forged Spirits.

Ice Wall

Cooldown 23sMana 125MAGICAL
ActiveCooldown 23sMana 125

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Raw values (from the game files)(12)
WALL DURATION (QUAS)3.0 / 4.0 / 5.0 / 6.0 / 7.0 / 8.0 / 9.0 / 10.0 / 11.0
%MOVEMENT SLOW (QUAS)-30 / -45 / -60 / -75 / -90 / -105 / -120 / -135 / -150
SLOW DURATION2.0
DAMAGE PER SECOND (EXORT)30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
tick_interval0.5
wall_place_distance200
WALL LENGTH1200
WALL WIDTH105
glacier_formation_delay1.3
glacier_formation_speed600
ROOT DURATION (QUAS)0
ROOT DAMAGE (QUAS)0
Patch history
7.41d2026-06-04
  • Movement Slow rescaled from 20/40/60/80/100/120/140/160/180% to 30/45/60/75/90/105/120/135/150%
7.402025-12-15
  • Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]30/35/40/45/50/55/60/65/70/75から30/36/42/48/54/60/66/72/78/84に変更

Deafening Blast

Cooldown 36sMana 250Range 1000MAGICAL
ActiveCooldown 36sMana 250Range 1000

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Raw values (from the game files)(9)
TRAVEL DISTANCE1000
travel_speed1100
radius_start175
radius_end225
end_vision_duration1.75
DAMAGE (EXORT)70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390
KNOCKBACK DURATION (QUAS)1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9
DISARM DURATION (WEX)1.5 / 2.0 / 2.5 / 3.0 / 3.5 / 4.0 / 4.5 / 5.0 / 5.5
radial_count1

Talents

Level 25Radial Deafening Blastx2x Quas/Wex/Exort Active Bonuses
Level 20+2 Chaos Meteors+50% Forged Spirit Armor Reduction
Level 15+25 Alacrity Damage/Speed-6s Cold Snap Cooldown
Level 10+50 Ice Wall DPS-5s Tornado Cooldown

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c2026-05-06
  • Base Movement Speed decreased from 285 to 280
7.41b2026-04-07
Talents
  • Level 20 Talent +1 Orb Levels replaced with +50% Forged Spirit Armor Reduction
7.41a2026-03-27
  • Base Intelligence increased from 20 to 22
  • Damage on level 1 increased from 39–45 to 41–47
Talents
  • Level 10 Talent Tornado Cooldown Reduction increased from 4s to 5s
7.412026-03-24
Talents
  • Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
7.402025-12-15
Talents
  • Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Background

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

Details

Internal namenpc_dota_hero_invoker
Hero ID74
Aliases / search termskid, Invoker, インヴォーカーキッド, いんう゛ぉーかーきっど, innvo-ka-kiddo