Earthshaker

Strength ・ Melee ・ Medium

Support 1Initiator 3Disabler 2Nuker 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+3.7/Lv)
  • Agility12 (+1.4/Lv)
  • Intelligence18 (+2.1/Lv)
Attack
  • Damage27–37
  • Base attack time1.7s
  • Base attack speed100
  • Attack range150
  • Attack point0.467s
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed315
  • Turn rate0.9
  • Health regen1
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Fissure

Cooldown 18 / 17 / 16 / 15sMana 115 / 120 / 125 / 130Range 1600MAGICAL
ActiveCooldown 18 / 17 / 16 / 15sMana 115 / 120 / 125 / 130Range 1600

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Raw values (from the game files)(5)
FISSURE DURATION6.5 / 7 / 7.5 / 8.0
fissure_radius225
STUN DURATION1.0 / 1.2 / 1.4 / 1.6
DAMAGE100 / 160 / 220 / 280
fissure_max_distance_moved300
  • Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
  • Fissure is not blocked by Linken's Sphere.
Patch history
7.412026-03-24
  • Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
7.40c2026-01-21
  • Mana Cost decreased from 120/125/130/135 to 115/120/125/130
7.402025-12-15
  • Damage decreased from 110/170/230/290 to 100/160/220/280
  • Aghanim's Shard no longer allows Fissure walkingAghanim's Shard

Enchant Totem

Cooldown 5.0sMana 45 / 55 / 65 / 75Range 0
ActiveCooldown 5.0sMana 45 / 55 / 65 / 75Range 0

Empowers Earthshaker's totem, causing it to deal extra damage and have 100 bonus attack range on the next attack.

Raw values (from the game files)(7)
%BONUS100 / 200 / 300 / 400
scepter_height950
scepter_height_arcbuffer100
scepter_acceleration_z4000
scepter_acceleration_horizontal3000
scepter_leap_duration0.8
bonus_attack_range100
  • Bonus damage is based on base damage and that given by primary attribute.

AftershockPassive

MAGICAL
Passive

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Raw values (from the game files)(2)
RADIUS350
DAMAGE65 / 90 / 115 / 140
  • Using items does not trigger Aftershock.
Patch history
7.412026-03-24
  • Radius increased from 300 to 350

Echo Slam

Cooldown 130.0 / 120.0 / 110.0sMana 150 / 200 / 250MAGICAL
ActiveCooldown 130.0 / 120.0 / 110.0sMana 150 / 200 / 250

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

Raw values (from the game files)(5)
RADIUS700
echo_slam_echo_search_range700
echo_slam_echo_range700
ECHO DAMAGE70 / 90 / 110
INITIAL DAMAGE100 / 140 / 180
Patch history
7.412026-03-24
  • Shockwave projectile speed increased from 550 to 650
7.402025-12-15
  • Echo Damage decreased from 90/100/110 to 70/90/110

SluggerInnatePassive

Passive

Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.

Raw values (from the game files)(10)
projectile_body_on_kill1
projectile_body_initial_impact_radius225
SPEED1600
DISTANCE1200
projectile_body_width_creep175
projectile_body_width_hero175
projectile_body_vision175
DAMAGE (CREEPS)27
DAMAGE (HEROES)135
%FLYING ENEMY'S MAX HEALTH AS DAMAGE7
Patch history
7.412026-03-24
  • No longer levels with Echo Slam
  • Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
  • Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level

Talents

Level 25-50% Echo Slam Cooldown-1.5s Enchant Totem Cooldown
Level 20+50 Echo Damage+65% Enchant Totem Damage
Level 15+200 Fissure Range+50 Aftershock Damage
Level 10+25 Base Damage+75 Fissure Damage

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d2026-06-04
  • Base Mana Regen increased by 0.25
7.402025-12-15
Talents
  • Level 20 Talent Enchant Totem Damage increased from +50% to +65%

Background

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Details

Internal namenpc_dota_hero_earthshaker
Hero ID7
Aliases / search termses, Raigor, Earthshaker, アースシェイカー, あーすしぇいかー, a-susheika-, ライゴール, らいごーる, raigo-ru