Earth Spirit

Strength ・ Melee ・ Hard

Nuker 2Escape 2Disabler 1Initiator 1Durable 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength23 (+3.8/Lv)
  • Agility17 (+2.4/Lv)
  • Intelligence17 (+2.1/Lv)
Attack
  • Damage25–29
  • Base attack time1.7s
  • Base attack speed95
  • Attack range150
  • Attack point0.35s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed290
  • Turn rate0.6
  • Health regen1
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Boulder Smash

Cooldown 20.0 / 17.0 / 14.0 / 11.0sMana 100Range 150MAGICAL
ActiveCooldown 20.0 / 17.0 / 14.0 / 11.0sMana 100Range 150

Earth Spirit smashes the target enemy or ally, sending them in the direction he is facing. If Earth Spirit targets an area, he will smash the nearest unit in a 200 radius, prioritizing Stone Remnants. The travelling unit or Remnant damages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are also slowed. Stone Remnants travel further than other units.

Raw values (from the game files)(10)
radius180
REMNANT SMASH RADIUS200
DAMAGE110 / 180 / 250 / 320
%SLOW AMOUNT50
SLOW DURATION1.75 / 2.5 / 3.25 / 4
TRAVEL SPEED900
DISTANCE500.0 / 600.0 / 700.0 / 800.0
DISTANCE (REMNANT)2000.0
remnant_smash_radius_tooltip200
creep_multiplier1.0
Patch history
7.412026-03-24
  • Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
7.402025-12-15
  • Cooldown rescaled from 22/18/14/10s to 20/17/14/11s

Rolling Boulder

Cooldown 16.0 / 12.0 / 8.0 / 4.0sMana 50Range 3000MAGICAL
ActiveCooldown 16.0 / 12.0 / 8.0 / 4.0sMana 50Range 3000

Earth Spirit gathers himself into a boulder and, after a 0.6s delay, rolls toward the target location, dealing 60/70/80/90 + 100% STR damage and stunning enemy units. He will stop if he collides with an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel further and faster, and stun enemies for longer.

Raw values (from the game files)(11)
radius160
SPEED1000
SPEED (REMNANT)1600
DISTANCE800
DISTANCE MULTIPLIER (REMNANT)2
delay0.6
DAMAGE60 / 70 / 80 / 90
STUN DURATION0.3 / 0.5 / 0.7 / 0.9
ROCK BONUS STUN DURATION0.3 / 0.5 / 0.7 / 0.9
damage_str100
destroy_stone1
  • Rolling over a Stone Remnant will destroy the Remnant.
  • The boulder has a radius of 160.
  • Earth Spirit is untargetable and invulnerable while rolling.

Geomagnetic Grip

Cooldown 13sMana 75Range 1000 / 1100 / 1200 / 1300MAGICAL
ActiveCooldown 13sMana 75Range 1000 / 1100 / 1200 / 1300

Earth Spirit pulls the target Stone Remnant or Allied Unit. Enemies struck by the gripped target will be silenced. Pulled Remnants also deal damage to struck enemies. Cast range is reduced when targeting an ally.

Raw values (from the game files)(8)
radius180
REMNANT DAMAGE75 / 150 / 225 / 300
REMNANT PULL SPEED900
SILENCE DURATION2.3 / 2.7 / 3.1 / 3.5
ALLIED UNIT PULL SPEED600
ALLIED UNIT CAST RANGE550 / 600 / 650 / 700
speed800
total_pull_distance1400
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Geomagnetic Grip can also target allied creeps.
Patch history
7.412026-03-24
  • Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
7.402025-12-15
  • Can now target allied units by default with 550/600/650/700 cast range
  • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
  • Aghanim's Shard ReworkedAghanim's Shard
  • Decreases cooldown by 3s and increases allied unit cast range and speed by 50%味方ユニットのキャスト範囲を825/900/975/1050に、味方ユニットの引っ張り速度を900に

Stone RemnantInnate

Cooldown 0.0sRange 1100
ActiveCooldown 0.0sRange 1100

Call a Stone Remnant to the target location. Stone Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Stone Remnant has 7 charges. Earth Spirit passively gains 3.0% bonus damage per unused Stone Remnant charge, and gains an additional 7.5% bonus damage for 10s when a Stone Remnant is targeted with an ability (does not stack).

Raw values (from the game files)(6)
DURATION60.0
rolling_offset_distance150
is_stepping_stone=0
attack_damage_per_stone3.0
attack_damage_per_stone_used7.5
buff_duration10
Patch history
7.41f2026-09-15
  • Charges changed from (7 + 1 per 4 levels) to (7 + 1 per 5 levels)
  • Max charges decreased from 14 at level 28 to 13 at level 30
7.41d2026-06-04
  • Passive bonus damage per unused charge increased from 2.5% to 3%
7.412026-03-24
  • Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levelsこれにより、ボーナスチャージは1レベル早く獲得されるようになった(5/9/13..ではなく、4/8/12...で獲得)
7.402025-12-15
  • Now passively grants +2.5% bonus attack damage per currently unused charge
  • Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
  • Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)レベル5/10/15/20/25/30で追加チャージ6から、レベル5/9/13/17/21/25/29で追加チャージ7に変更

Enchant Remnant

Cooldown 45sMana 150Range 175MAGICAL
ActiveCooldown 45sMana 150Range 175

Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After a short duration the remnant shatters, releasing the hero and damaging nearby enemies. < br> Can be cast on Stone Remnants. Has a 5 second cooldown when used that way. Has a larger cast range when cast on an ally hero.

Raw values (from the game files)(4)
REMNANT DURATION2.4
SHATTER DAMAGE450
SHATTER RADIUS450
CAST RANGE ON ALLIES500
  • Earth Spirit himself can be targeted by Boulder Smash if he is enchanted.

Magnetize

Cooldown 100 / 90 / 80sMana 100.0Range 350MAGICAL
ActiveCooldown 100 / 90 / 80sMana 100.0Range 350

Magnetizes units in a small nearby area, causing them to take damage for a short duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and refreshing Magnetize's duration on all nearby enemies. This process can repeat multiple times. If an enemy hero is affected by Geomagnetic Grip or Boulder Smash, all magnetized heroes share the effects.

Raw values (from the game files)(9)
RADIUS350
DAMAGE PER SECOND45 / 90 / 135
MAGNETIZE DURATION6.0
REMNANT REFRESH/EXPLOSION RADIUS600
rock_explosion_radius600
damage_interval1.0
rock_explosion_delay8.0
silence_duration5.0
slow_duration2.0
Patch history
7.412026-03-24
  • Damage per second increased from 45/85/125 to 45/90/135

Talents

Level 25Earth Spirit Magnetizes himself+250% Rolling Boulder Damage from Strength
Level 20+35 Magnetize Damage Per Second+200 Geomagnetic Grip Remnant Damage
Level 15+0.3s Rolling Boulder Stun Duration+80 Boulder Smash Damage
Level 10-2.0s Boulder Smash Cooldown+150 Rolling Boulder Distance

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f2026-09-15
  • Base Attack Speed decreased from 100 to 95
Talents
  • Level 20 Talent +25% Magnetize Damage & Duration replaced with +35 Magnetize Damage Per Second
  • Level 20 Talent +175% Rolling Boulder Damage from Strength replaced with +200 Geomagnetic Grip Remnant Damage
  • Level 25 Talent +250 Geomagnetic Grip Remnant Damage replaced with +250% Rolling Boulder Damage from Strength
7.41e2026-07-30
  • Base Intelligence decreased from 18 to 17
Talents
  • Level 20 Talent Magnetize Damage & Duration decreased from +30% to +25%
7.41c2026-05-06
  • Base Strength increased from 22 to 23
  • Damage at level 1 increased from 47-51 to 48-52
7.412026-03-24
Talents
  • Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
7.402025-12-15
  • Base Damage decreased by 6
  • Damage at level 1 decreased from 53–57 to 47–51
  • Removed Resonance, Stepping Stone, and Ready to Roll facets
Talents
  • Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
  • Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
  • Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
  • Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself自身の周囲にいる敵ヒーローに現在の持続時間分、マグネタイズを付与する。ストーンレムナントでリフレッシュ可能

Background

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Details

Internal namenpc_dota_hero_earth_spirit
Hero ID107
Aliases / search termses, Kaolin, Earth, Spirit, アーススピリット, あーすすぴりっと, a-susupiritto, カオリン, かおりん, kaorinn