Dawnbreaker

Strength ・ Melee ・ Easy

Carry 1Durable 2

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength25 (+3.4/Lv)
  • Agility14 (+1.7/Lv)
  • Intelligence20 (+2/Lv)
Attack
  • Damage30–34
  • Base attack time1.7s
  • Base attack speed100
  • Attack range150
  • Attack point0.46s
  • Projectile speed900
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed300
  • Turn rate0.6
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Abilities

Starbreaker

Cooldown 17 / 15 / 13 / 11sMana 110PHYSICAL
ActiveCooldown 17 / 15 / 13 / 11sMana 110

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

Raw values (from the game files)(16)
COMBO DURATION1.1
SWIPE/SMASH RADIUS300
SWIPE/SMASH BONUS DAMAGE25 / 40 / 55 / 70
smash_radius300
smash_damage25 / 40 / 55 / 70
movement_speed215
total_attacks3
SMASH STUN DURATION0.6 / 0.8 / 1.0 / 1.2
sweep_stun_duration0.12
self_stun_duration0.2
swipe_slow-100
smash_distance_from_hero120
turn_rate90
shard_cast_point0.1
BONUS ATTACK SPEED PER SWIPE0
BONUS ATTACK SPEED PER SWIPE (ALLIES)0
  • Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.
  • Celestial Hammer or Solar Guardian cannot be cast during the combo.
  • Cleave does not work with this ability.
  • Can be self-cast to move forward.
  • The first two strikes will slow enemy movement speed by -100% for 0.12s.
Patch history
7.41d2026-06-04
  • Mana Cost increased from 100 to 110

Celestial Hammer

Cooldown 18 / 16 / 14 / 12sMana 100 / 110 / 120 / 130MAGICAL
ActiveCooldown 18 / 16 / 14 / 12sMana 100 / 110 / 120 / 130

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

Raw values (from the game files)(13)
HAMMER DAMAGE50 / 80 / 110 / 140
projectile_radius200
projectile_speed1600
FIRE TRAIL DURATION2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS200
%FIRE TRAIL MOVEMENT SLOW24 / 28 / 32 / 36
FIRE TRAIL BURN DPS20 / 30 / 40 / 50
burn_interval0.5
pause_duration2
hammer_aoe_radius200
travel_speed_pct100
return_anim_distance_threshold300
CAST RANGE700 / 900 / 1100 / 1300
  • The hammer damages enemies both when thrown and when returning to Dawnbreaker.
  • Dawnbreaker's Converge movement distance is capped at the ability's cast range.
  • Starbreaker cannot be cast while the Hammer is out.

LuminosityPassive

Passive

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

Raw values (from the game files)(7)
ATTACKS REQUIRED3
heal_radius650
%HEALING FROM HEROES35 / 40 / 45 / 50
%CREEP HEAL PENALTY40
%CRITICAL STRIKE DAMAGE125 / 150 / 175 / 200
allied_healing_pct50
COOLDOWN REDUCTION0
  • Luminosity Heal is increased by sources of Health Restoration Amplification.
  • Break disables the gaining of new stacks.

Converge

Cooldown 0.25sRange 375
ActiveCooldown 0.25sRange 375

Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.

Break of DawnInnatePassive

Passive

Whenever the sun comes out, Dawnbreaker gains bonus base damage and vision that decreases throughout the course of the day. If Dawnbreaker causes the day these bonuses are at full power for the entirety of that daytime.

Raw values (from the game files)(3)
day_threshold0.006
%MAX DAMAGE INCREASE8
%MAX VISION INCREASE20
Patch history
7.41b2026-04-07
  • Max Damage Increase decreased from 10% + 1% per level to 8% + 1% per level
7.412026-03-24
  • Max Damage Increase changed from 25% to 10% + 1% per level
  • Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • Now also upgraded with Aghanim's ScepterAghanim's Scepter
  • Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Solar Guardian

Cooldown 110 / 100 / 90sMana 150 / 200 / 250Range 0MAGICAL
ActiveCooldown 110 / 100 / 90sMana 150 / 200 / 250Range 0

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map and creates daylight for 6s. Each pulse damages enemies and heals allies. After a short duration, she flies to the target location and deals additional damage and stuns enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

Raw values (from the game files)(10)
HEAL PER PULSE45 / 70 / 95
LAND RADIUS500
DAMAGE PER PULSE30 / 50 / 70
pulse_interval0.5
LANDING DAMAGE130 / 160 / 190
LANDING STUN DURATION1.2 / 1.4 / 1.6
max_offset_distance350
airtime_scepter_movement_speed200
AIR TIME0.8
daytime_duration6
  • Pulse interval is 0.5s.
  • Total flight duration is 1.7 seconds of channel time + 0.8 of flight time.
  • Instantly recalls the Hammer on cast.
Patch history
7.41c2026-05-06
  • Landing Stun Duration decreased from 1.4/1.6/1.8s to 1.2/1.4/1.6s
7.412026-03-24
  • Cooldown decreased from 120/105/90s to 110/100/90s
  • Now causes a 6 second temporary daytime when the cast starts
  • Aghanim's Scepter no longer increases heal per pulseAghanim's Scepter
7.402025-12-15
  • Aghanim's Scepter no longer reduces air time or channel timeAghanim's Scepter
  • Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120Aghanim's Scepter

Talents

Level 25-4s Starbreaker Cooldown+80% Celestial Hammer Cast Range/Speed
Level 20+150 Solar Guardian Radius-1 Luminosity Attacks Required
Level 15+40% Celestial Hammer Trail/Hammer Damage-20s Solar Guardian Cooldown
Level 10+25% Luminosity Critical Strike DamageCelestial Hammer Trail Grants Movement Speed to Allies

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c2026-05-06
  • Base Damage decreased by 1
  • Damage at level 1 decreased from 56-60 to 55-59
7.412026-03-24
  • Base damage increased by 6
  • Damage at level 1 increased from 50–54 to 56–60
Talents
  • Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
  • Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
7.402025-12-15
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
Talents
  • Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Background

In the aeons after the Keeper's exodus birthed the age of light, some amongst the first sun's lineage began to align against the chaos their ancestor's maker left chasing in his wake. Calling themselves the Children of Light, they saw no one else as worthy of taking up the Keeper's abandoned mantle, and they yearned to beat back the onslaught of darkness, creating glorious armies built to purge the cosmos of all creatures of primordial night. Valora, the Dawnbreaker, most prized warrior amongst the Children's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst an endless battle to keep chaos at bay. In time, the Children also revealed another purpose for the Dawnbreaker. They had discovered a means of permeating the entirety of the cosmos with their inner light — to obliterate all aspects of darkness forever — and they sent Valora to seize a source of great power, the final piece of their ultimate plan. But for the first time, Valora and her hammer met with failure, and the price she and her masters paid was vast. The Children of Light's spark was utterly extinguished, and the Dawnbreaker was left adrift in a black expanse, lost for untold millennia before crashing on an unfamiliar world. There she rested, dormant, until the presence of a wandering young star gave fuel to an ancient energy forge — a relic of the Children's that, like her, lay buried for countless ages beneath a blowing red waste. Now, with a small measure of her former powers restored by the forge, Valora wakes to a land beset by war and the unrelenting forces of chaos. She knows her gods may be gone, but the heft of the Dawnbreaker's hammer remains — matched only by her will to wield it justly in the name of goodness and light.

Details

Internal namenpc_dota_hero_dawnbreaker
Hero ID135
Aliases / search termsDawnbreaker, Valora, ドーンブレイカー, どーんぶれいかー, do-nnbureika-, ヴァローラ, う゛ぁろーら, varo-ra